Teaching students to problem-solve is NOT easy. This project-based learning activity challenges students to think outside the box as they develop novel solutions to practical problems, just as innovators do! Along the way, they'll deepen and refine key skills in critical thinking and argumentation. Can you say, future-ready?!
This fun and collaborative activity challenges students to design and build solutions to world problems. The lesson is split up into THREE phases. FIRST, teams of students set to work in identifying a valid (local) problem that needs solving. They'll prep their case by creating an infographic of their findings. And the class votes on the best problem topic to tackle. SECOND, students will engage in several activities to unlock their creativities as they pin down a solution (followed by prototyping!). Whew, LASTLY: each group will pitch their ideas to a *genuine* audience for feedback, reflection, and further iteration! Isn't this what entrepreneurship is all about? ABSOLUTELY!
Start Here! This packet offers a general list of the assets included in this product, all legal information, as well as the items you will need for each phase. Definitely -- start HERE!
This overview provides a general summary of the lesson, a potential timeline, a list of standards that could be assessed, a list of steps for each phase, and a glossary of key terms used throughout.
The first phase of this lesson encourages teams to observe the world around them and recognize genuine problems worth fixing! Together, they'll research solutions and present their findings to the class.
Ready for the fun part? All teams join forces behind the top solution selected + set to the creative work in solving it! They share their research + debate opinions to better the original solution. Then, it's onto action via prototyping! Oh yeah!